) are good against armor but bad against shields. . 392K subscribers in the Stellaris community. Which of these tech is better in the long term? Autocannon branch is purely anti-corvette and end quickly. 6 added a fleet combat rebalance and ascension path rework plus a new. " Extra Ship Components " aims to provide an extended and expanded technology tree, adding advanced weapons, shields and armor. Railguns are long optimal, low falloff, mid-high alpha, low fire rate weapons designed for sniping distant targets. Stellaris 50410 Bug Reports 30701 Suggestions 19115 Tech Support 2882 Multiplayer 377 User Mods 4631 Stellaris AAR (After Action Reports) Console edition 1214. Generally, you want your spinal mount to be a kinetic weapon or an arc emitter since you take out shields before you take out armor. Also you can get a damage boost against it from curator enclave. From my understanding, Autocannons have a higher fire rate than Mass Drivers and the larger version ignore armor instead of having anti-shield capabilities (though they have no penalties against them). Technology in Stellaris is divided into 3 research areas with each area corresponding with one of the research resources: Engineering, Physics and Society. Stormfire Autocannon have 82% accuracy. T1 autocannons are scaled in combat power to be roughly equivalent to T3 drivers, T2 to T4, and T3 to T5, but the autocannons win out every time with corvettes. Swarm missles are definetly an answer to PD. If you are talking about the big flak components, these are indeed part of the autocannon tech tree. As a fleet 3. If L, Kinetic Artillery. Stellaris. In a 130 fleet size (which is standard at this phase. 6 composition, I advice : Due to their ability to bypass shields, Strike Craft are very effective against other Strike Craft. Neutron launchers alone are mediocre but combined with autocannon brawlers, it shredds. Masked Ermine. Dec 16, 2016. A place to share content, ask questions and/or talk about the 4X grand strategy game Stellaris by Paradox Development Studio. Scourge missiles are good against armor and hull and slightly better against point-defense. As part of a synergistic design, Autocannons are a great weapon. Alle Diskussionen Screenshots Artworks Übertragungen Videos Workshop Neuigkeiten Guides Rezensionen. 极度先进的自动火炮,射出的弹药可以在接近目标时引爆成一片纳米机器人云,以此过载目标的护盾并蚕食其船体区段。. Adaptive helps you grow faster on colonies too. In addition, while most M weapons are 2x and. All Discussions Screenshots Artwork Broadcasts Videos Workshop News Guides Reviews. Costs 900 Engineering, Requires Coilguns; Unlocks Railgun; Crystal Infused Plating. Stellaris has too many macro-level setup implications that change what is or is not meta from galaxy generation. Stellaris: How no events in Stellaris make the game seem boring and repetitive About the Galactic and Local Markets making economy too simple to manage. - Biological weapons and armors. Yes I'm actually talking about the gun called "autocannon". Council. (Note: patch 3. Autocannon rapid fire question. Stellaris: Suggestions. 61. Also, they have the shortest range weapons out of all the crises. Leaders can have multiple veteran classes via traits but the UI will only display the first one. Rail guns get through the shields faster and can help the missiles deal with the armour as well. EDIT: If I get the Enigmatic Decoder from the Enigmatic. Researching its debris will give you the nanite repair system, but you have to be the one to kill it first and it can spawn anywhere in the galaxy there's an active trade route. The design of fleets is a strategy whereby ships with specific properties are combined to achieve a prescribed result. Hello again! This week’s topic is the combat rebalancing planned for the Stellaris 3. 7 Technology List – T to Z. A place to share content, ask questions and/or talk about the 4X grand strategy…Hi all! We're happy to announce the release of the 3. research_technology <Tech ID> Copy. Autocannons Aside from the poor range, is there a reason to use any other weapon? their DPS advantadge is massive. The fact that military diplomatic weight is still stronger than this should tell you just how. A place to share content, ask questions and/or talk about the 4X grand strategy…There are hostile crystalline entities of red, yellow, blue, and green throughout the Galaxy, and defend their home crystal with 4 fleets. for comparison Small stormfire autocannon- 19. Even the flee behaviour is always moving towards something (jump point or starbase). A carrier hanging back for its hangar's range,while having PD and Flak, and a cruiser with long and medium kinetics and lasers sitting at medium range. Disruptors can become quite powerful for a late-game empire that has completed the +5% energy weapon tech repeatable 40 or more times. But wait a minute, you have played 500 hours of stellaris and. Spinal Mount weapons are amongst the most powerful in Stellaris, but which is the better weapon to place in our X slots? Should we use tachyon lances? how ab. The strategic element lies in fleet organization and ship design, as well as when and where to engage the enemy. Go to Stellaris r/Stellaris. Plasma - Laser - Gauss - Autocannon [ANALYSIS] alxgvr. startledastarte • 7 mo. On the seventh anniversary of Stellaris, the Paradox team shares the release notes for the 3. Carriers have the same problem - if you have a carrier ship with 6 point defence and 3 hangar slots, the median range weapon will be point defence, so the ship will start. So shielded corvettes will do best against them. 000 Fleet power ~32. You won’t find any hard science fiction answers for this (or for most things in Stellaris). 3. 03 dmg/day, while the (also small) T3 stormfire autocannon does 19. So now, fleet composition. We have a new Meta. Before 3. Best. 25) Has Discovery Traditions Tradition (×0. One of the systems I have got one and it became active. 28 Badges. Helican Jul 14, 2016 @ 6:02am. 1 is my own interpretation of a military focused Halo mod for stellaris. 5K,最多10K左右。. A place to share content, ask questions and/or talk about the 4X grand strategy game Stellaris by Paradox Development Studio. In the meantime I found a bug. But keep in mind Motes,Gas,Crystals,Liveing metal,Dark matter and Zro is pretty acsessible you usually will always find a deposit on a planet or on a random asteroid (exept dark matter i guess,but you don't need much of it) or you can just buy some on the market,BUT if you want nanites you need to: 1. 2. Name, Cost, Unlocks Benefits Commentary; Archaeostudies 4000 Faculty of Archaeostudies (FoA) Unlocks AP: Archaeo-Engineers: FoA: planetary building, 1/empire, cost 600 Minerals 50 MAs, upkeep 20 Energy, +3 (+5 with Archaeo-Engineers AP) Archaeo-Engineer jobs (provide less research overall than normal Researchers but more Soc. Component. Explorer (Subclass) subclass_scientist_explorer. So what you can do is just make a design of corvettes with 4x autocannon, and you’ll have on paper, strongest fleet in the galaxy from very early on in. Obviously, replace technology_id_here with the technology ID of your. I usually do Auxiliary Fire-Control unless I'm running something that already has max accuracy (in which case I'll do Regenerative Hull Tissue). Their role is to sprint to the enemy, intercepting any missiles / strike craft along the way and then strip the enemy of their shields. Though ground warfare is necessary to achieve ultimate victory, landing armies is safer once the fleet has eliminated the threat of enemy vessels intercepting and destroying vulnerable troop transports. Ultimately this means having a big fleet in the early-game will restrict your ability to have a bigger fleet later on. 28. If you have certain faction types, you may be able to just take the systems flat out, but usually, you have to claim them. 纳米机关炮 (Nanite Autocannon) 解锁:在鼠标浮层中查看. Any tips on what situation/role which weapon class wins out?After conquering the L cluster you can research nanite transmuters, which turn 1 nanites into 2 each of motes, crystals and gas. X branch. g. came up with to counter Whirlwind + Hangar Cruisers was outperformed by a 1:1 mixture of Torpedo Cruisers and Laser + Autocannon + Point-Defense Destroyers,. Haven't gotten that one yet, either. - Updated various aspects of Elysium host world capitals to be more in line with newer versions of the game. In a 130 fleet size (which is standard at this phase. However, when it comes to culture workers replacements, they don't replace all culture workers but just those from. I hope to get some feedback from this great community too. json. Though yeah, it probably shouldn't be combined with a planetary automation mod. and then Autocannon and Torpedo Cruisers will enter past the minimum range and obliterate them with no lossesMissile shine when spammed - if you want to use missiles, make every ship design of your fleet based of it. Paradox Development Studio, the developers of Stellaris, have realized the respective patch notes in a bid to fix and bring balance to the game. They're still pretty much the shortest ranged weapons aside from Mining Drone Lasers and Point Defense, though. Autocannon corvettes will wreck the missile corvettes or even just disruptor corvettes. Their range ensures that they are constantly firing no matter how cluttered or bunched up the engagement is. More information can be found in Stellaris Dev Diary #293. According to the official Stellaris 3. 3 patch notes, the latest Stellaris Gemini update brings a long list changes and gameplay improvements. By all means if the system is a strong chokepoint or has a good planet, the interests of your empire trump all, blast away. Highly advanced autocannons capable of ejecting shells that explode into a cloud of. That's a sign you need better hull-damage weapons, and more of them. I was sad to hear during the stream today that Autocannons wont be changed in 3. Large Matter Disintegrators have 75% accuracy. X branch). Put an Maniac Scientist on Physics, you have a small chance of rolling the Null Void tech. This page was last edited on 15 June 2018, at 07:01. I got droids and now synths in a Fanatic Egalitarian empire. r/Stellaris • Unnecessary thing I like to do as a roleplayer: building agricultural and generator habitats for individual sectors on the off-chance that, some day in the distant future, hyperlanes become inaccessible1 How to use the Tech Id Cheat? 2 Stellaris Tech Id List – A-B. Line computer looks worse than it is if you don't know the kind of weird way that Stellaris computes to-hit chance (Inaccuracy is an additive - not multiplicative - miss. Then your problem is economic management. If it's pacifistic, I don't see slaves being slaves by force. So if your wars are with vettes & few destroyers - it will shine. FanboyLogic Apr 5, 2019 @ 9:02am. json. Usually since autocannon comes after 2nd mass driver i go for the early game powerspike of. Incase missed stream here ya go. . That's until the enemy has PD in any decent number. 0 was never released to the public instead making patch 3. It improves the graphics of almost EVERY weapon in the game- adding. An empire is only as strong as its weakest link. Lasers are better at generally doing damage, plasma has a bonus when destroying armour. Retrofit defense platforms. Autocannons are short optimal, long falloff, mid alpha, high fire rate weapons designed for brawling at close range. Gauss do more DPH and have less penalty hitting armour. Right now they really aren't worth using given how much they hamper your ability to rebuild fleets. Everything is glorious. Make them significantly better if we're meant to have a limited quantity. We have 3 basic types, rockets, kinetics and lasers. XL: Lance Stellaris' recent 3. 6 “Orion” update. They can be on the outskirts firing while the autocannon corvettes take up the front lines. It also has higher DPS before shields and armor come into play, and those affect smaller ships less than big ships. g. 8 “Gemini” here ! The galactic council is vast and full of personality! Galactic Paragons expands the Council mechanic, allows leaders you command to amplify your empire's vision, adds additional civics, and much more. So what you can do is just make a design of corvettes with 4x autocannon, and you’ll have on paper, strongest fleet in the galaxy from very early on in. If S, Gauss Cannon Reply Eisenblume. ago. but Laser + Autocannon or Plasma + Null Void is better. · 5 yr. The differences between the weapons are much more nuanced. Maybe like 1 third auto cannons and 2 thirds rails, since the autocannons are gonna get real close and the bulk of fleet is gonna be ranging from a distance. by eskanonen. Stellaris. 17. The first one grants the nanite repair system, the second one gives you the nanite autocannon and the last one gives you a nanite point-defense weapon. However I will use autocannons if somehow its a tier above my current rail/coil guns. On top of with M and L slots dealing closer to 2x damage than their smaller slots (not 2. This Giant mod combines my previous graphical mods + far more, in order to completely improve the graphics of Stellaris space battles. Favorite. Omni Titan Lance - T sized. 99 Armor- 12. KA + Plasma basically. By James. Cooperative PvE can be initiated from the main menu - all players that hotjoin the hosted game will join the primary player’s empire. Kinetic Artillery is the best Large kinetic weapon period. If you tech up missiles, throw an autocannon with em. To open the console, press ~ and then enter “research_technology (technology_id_here. Check out the patch notes, including a long list of improvements, balance changes, bugfixes and more!The 3. Stellaris. 1 comment. ~85. Related. Or perhaps something like "choose which tech you want to research at most, and your scientist will choose each tech required for that (or. While economic and technology development also increase diplomatic weight, the way the formula is balanced military weight grows much faster. znihilist. 9] With this mod there are seven basic types of strike craft (and three level of advancement per type), corresponding to the five types of basic kinetic and energy weapons and the two types of point-defense. Dark Matter Drawing. Kinetic Artillery is the best Large kinetic weapon period. Aug 13, 2021. In a similar vein, I don't know how to get the nanite autocannon research either. 2. Reply reply Home It’s because the numbers can be misleading, as the numbers are inflated. Fully compatible with At War: Advanced Ship Sections and all other At War. Stellaris > General Discussions > Topic Details. Stellaris offers players the opportunity to encounter various wonders of the galaxy, from anomalies to archaeological sites, while building their empires. Mono-cruiser fleets are totally viable. Autocannon 'vettes have vastly overstates fleetpower and thus serve the purpose of appearing way scarier to the AI than you actually are. Why? M gives decent range boost so your railguns and autocannons are hitting at similar range. You definitely need something to tank, due to minimum range and firing arc. " Stellaris Mods Used: Extra Ship Components 3. The design of fleets is a strategy whereby ships with specific properties are combined to achieve a prescribed result. Advances in mega-engineering make blur the lines between reality and the fantastical, enabling the construction of Colossus-class military vessels that carry weapons capable of obliterating - or fundamentally altering - entire worlds, with the push of a button. by eskanonen. Rail guns get through the shields faster and can help the missiles deal with the armour as well. 袭击舰队战力与游戏时间和玩家舰队实力有关,至少为2. Envoys are minor leaders that can be assigned to perform various diplomatic tasks. I'm playing Stellaris for the first time and having hard time with an L gate. An amazing starting area with great habitable planets, a perfect choke point, no nearby powerhouses to threaten you. If you can get Crystal Hull tech this can help you build ships more for less. Longswords and Broadswords with Autocannon, light missile and heavy missile variants. If you want a nanite deposit for any reasons, select/click on a celestial object and use this command "Effect add_deposit = d_nanites_deposit 1" without quotation mark. 6 Arc was only a bit weaker then the other popular artillery battleships, and it was because Arc had no synergy with L slots. 392K subscribers in the Stellaris community. Plasma + autocannons. So say I have a destroyer with the most PD/Flak that it can have and it's charging ahead. A place to share content, ask questions and/or talk about the 4X grand strategy game Stellaris by Paradox Development Studio. , Weapon_Autocannon_AC2_0-STOCK,Weapon,1,3 Weapon_Autocannon_AC5_0-STOCK,Weapon,1,2 Weapon_Autocannon_AC10_0-STOCK,Weapon,1,1 Weapon_Autocannon_AC20_0-STOCK,Weapon,1,1. At end game, my fleet of 62 Cruisers (52 torpedo cruisers, 10 carrier cruisers) were sitting around 250,000 fleet power. 500 alloys worth of Stormfire Autocannon corvettes will have 144. 6. For S slot weapons the difference is reasonably big, but on M and L the difference is huge. There are a number of Stellaris Diplomacy Actions that dictate the relationship between empires. In 3. Go to Stellaris r/Stellaris. znihilist. 333 votes, 12 comments. They have good tracking and the highest DPS of small slot weapons but low range. A place to share content, ask questions and/or talk about the 4X grand strategy game Stellaris by Paradox Development Studio. Use the Interceptor hull section again and equip it with 2 ripper autocannon (+50% shield damage) or autocannons (use the best one available) and 1 railgun (+50% shield damage) for offense. research_technology Command Help. Stellaris 50461 Bug Reports 30836 Suggestions 19139 Tech Support 2894 Multiplayer 377 User Mods 4631 Stellaris AAR (After Action Reports) Console edition 1216 1 2Stellaris 50327 Bug Reports 30658 Suggestions 19053 Tech Support 2876 Multiplayer 376 User Mods 4624 Stellaris AAR (After Action Reports) Console edition. The autocannon is quite nice, but power hungry. Right, the main reason I tried to stress the distinction is that a new user might get confused, try to set planetary automation and when the mod doesn't work well they may think the mod's automation is pretty bad. Without further ado, here is Stellaris official patch notes. No you can't. Starbases and Defense platforms. Autocannon is better versus smaller ships, since it has higher accuracy, and higher tracking. You get lots of Minerals, and lots of excess Food helps your POPs grow faster. The most basic use for them is the planetary building, the Nanite Transmuter. This is your advance. 3. Autocannon vs Railgun is more up for debate for S and M. HFY Field Marshal. It's spitting out fleets with 30K power. Technology IDs. 4. This Giant mod combines my previous graphical mods + far more, in order to completely improve the graphics of Stellaris space battles. There are spectral wraith of 3 different colors and each is weaker in proximity of a certain kind of star: Red: M Class/Red Dwarfs; 450THz Yellow: G Class/Yellow Dwarfs; 520THz Blue: B Class/blue giants; 650THz. In Stellaris, these weapons are effective against different defenses depending on the exact weapons you use. Stellaris offers players the opportunity to encounter various wonders of the galaxy, from anomalies to archaeological sites, while building their empires. The Autocannon is quite good in isolation, the issue is that there just aren't any good short-ranged anti-armor weapons to complement it. Is that for RP purposes or would Memorialists be OP when stacked with other genocidal empire features? Stellaris Real-time strategy Strategy video game Gaming. They have good tracking and the highest DPS of small slot weapons but low range. In Stellaris, the economy is based on the production and consumption of resources and services either from a specific planet or throughout the empire. 25) Has Discovery Traditions Tradition (×0. 4. 3. Nanite Autocannon Technology;Cheaper Alloys cost than armor. However. Stellaris Wiki Active Wikis. A destroyer or cruiser fleet with great tracking and a plasma/autocannon setup will devastate a corvette screen easily, especially in the early–mid game. IE: a lot of armor and antiarmor weapons against shields and antiarmor, for instance. ago. This is also all on the easiest difficulty, by the way. The first is to build a big military. - Nanite weapons and armors. Jump to latest Follow Reply. " In Stellaris there is only ship design and fleet management. I decided to compare 4 main types of weapon against each other on same ship designs. I place about 15-20 of each type in my mixed fleets (for a total of 30-40). The range is just awesome. Torpedoes deal with the armour and autocannon deals with shields. When I first started playing the game I thought when you researched a tech in one weapon tree it increased the cost of researching other weapons from other trees, which I thought was pretty cool from a balance point of view and RP as well. Dec 16, 2016. 极度先进的自动火炮,射出的弹药可以在接近目标时引爆成一片纳米机器人云,以此过载目标的护盾并蚕食其船体区段。. So, I made Cruiser design with only M slots (Broadside MM\MMM\M) and filled them with. A place to share content, ask questions and/or talk about the 4X grand strategy…There are hostile crystalline entities of red, yellow, blue, and green throughout the Galaxy, and defend their home crystal with 4 fleets. Patch 3. Currently 2 computers try to get inside the minimum range. Specifically I'm wondering if the picket computer results in the ship staying at a medium range and as such, the short range of the disruptor/autocannon will not engage? I'm throwing in all missiles destroyers on the back line with artillery computer - hopefully this will break down their armour enough for the autocannon/disruptor to do their. 8. Thread starter Jernsaxe; Start date Jan 15, 2023;. Torpedoes don't need you to break shields first, Plasma and Laser have low. Weapon ranges play a very big part in ship combat. 9. In today’s latest entry - number 18 - Paradox focus on the good stuff: the shooty-bang-banging equipment you’ll be tacking onto your space. I'd personally consider it one of the best weapons for its slot, honestly. The fleet will still be armor tank due to NL deal little damage to small targets and CQC using autocannon still gets hard countered by armor. autocannon, plasma and disruptor technology will unlock strike craft with bomber behavior (will go straight for enemy ships). Another fleet composition that I think is better against the crisis is Neutron Launcher/Missile Line Cruisers paired with Artillery Battleships. A searchable list of all technology codes from Stellaris. . I just think the "missile boat" design is better than the "picket ship" or "interceptor. If M, Autocannon. Colossus Project ascension perk. So as for me it's one of the best starts, when you can kill some space cows for it (especially as I tend to ignore entire railgun tree if can). Jump to latest Follow Reply. Company Discord:It Out!YouTube: Steam. Nanite. Stellaris 3. 26. Due to the submod nature, a new save is required to access these new buildings. 8. Sectors can change depending on systems gained. advertisement. So the Cruisers could tank with small Plasma + Autocannon. Stellaris Wiki Active Wikis. This. 4 Stellaris Tech Id List – F to I. Information from today's Dev stream about 3. 2: - Updated Habitats for 3. phase distruptors suck big time. I certainly remember that being the case, it’s why I stopped playing xenophobes in. Imo 1 fleet of missle / autocannon corvettes swarm with 2 of giga cannon / neutron bomb battleship artillery The battle ships usually end up with 2 Titans per fleet, the corvette fleets engage first and take most the damage. But because the range is abysmally short, they are useful only in the player’s hands, on dedicated ships designed to fight in close quarters. r/Stellaris. 4. 5 for Technocracy Civic) Research Leader (Physics): • Is Computing Expert (×1. Frigates are an advanced version. Legacy Wikis. -Corvette : stormfire autocannon/torpedo -Destroyer : 1 Kinetic arty/1 flak cannon/1 point defense laser -Cruiser : 2. I have a choice of either taking the Railgun or Autocannon tech branches. 2. Stellaris. Devastator torp + autocannon/disrupter. When no enemy in desired range, then the ships will attempt to gain range. Early game you could try and roll for Autocannon weapons research which makes your corvettes better against other corvettes but real short range to fire. Plasma - Laser - Gauss - Autocannon [ANALYSIS] alxgvr. Marauders are always hostile, but will generally not attack empires unless they enter their systems, or they are in the process. 1 giga cannon, 2 artillery, the rest some kind of laser. Huh, I thought xenophobes couldn’t slug up at all. Within half an hour of finding another empire they declare war on me, if there…Select both fleets. As a fleet 3. Useless - Missiles: the only advantage missiles have over Torpedoes is higher evasion. I have 3 Platform builds. They are commonly found mounted in pairs, increasing their overall destructive potential. 3 Stellaris Tech Id List – C to E. Stellaris offers players the opportunity to encounter various wonders of the galaxy, from anomalies to archaeological sites, while building their empires. And so the Stellaris developer diary run marches on. Subscribe to downloadExtra Ship Components 2. Missiles: long range and high damage, but can be intercepted by point defenses. Their range ensures that they are constantly firing no matter how cluttered or bunched up the engagement is. This seems like a bug, as the code clearly says zero. Youre also forgetting a major point, ship disengagement. 99 DPS Small plasma cannon- 6. Torpedoes fire slowly, and do extra damage based on how big the target is. RickusRollus • 10 mo. Enter the name of a technology to filter the entries in the table. Flak in particular is the poor man's autocannon, while also being a partial counter to missiles and big middle finger to. The Firerate decrease is against such Fleets. Is it a per-auto cannon penalty or entire mech? ie Blackjack with twin AC/2's, fire left arm only turn 1, does right arm AC/2 get re-fire penalty in turn 2? I would assume that. That doesn't answer the question for. 9 ‘Caelum’ Patch Notes, and Ask Us Anything!Another way to get it is to crack open the L-cluster and find the Dessanu Consonance on the other side. These IDs are intended for use with the “research_technology” console command. Currently, if you want to change an existing defense platform's template, you need to destroy the existing defense platform and build a new one with the. (×1. They can be found in special predetermined systems and rival moons in size and. Finally, in terms of battle, stellaris is not very punishing. For some reason, the nanite auto cannon, a Tier 4 component is worse than its Tier 1 counterpart, the great autocannon. CV - Autocannon, 2 plasma, Afterburner, Picket comp; NL Fleet: T, BS. Jump to latest Follow Reply. Stellaris 2. Automated Dreadnought question. In other words, the ship charges to autocannon range, and then immediately attempts to fly away, but can't do that because it's a slow battleship and probably already died. It improves the graphics of almost EVERY weapon in the game- adding lots of new custom effects (while staying true to vannilla intentions), improved ship spacing and behavior in battles, adds new EPIC. Overlord Expansion Features. lasers are outgunned by plasmas. Highlights include: - Psionic weapons. 392K subscribers in the Stellaris community. Legacy Wikis. The Disruptor and Autocannon do pair decently with the torp. . These actions essentially include war, alliance, rivalry, insult, and more. Some enemies have a shield focus (Unbidden, Spirit FE), so shield dampener is nice too. ago. I think rail guns do better in this situation. EDIT: For the sake of anyone's curiosity, I increased their damage by 15% and gave them all large amounts of shield damage with small amounts of shield pen. Hangers , PD/Short Range and Neutron Launcher. Report. It's not perfect, but better than every player being required to administrate to each fleet individually, as you'd arguably not be able to control more than a single battle like that. I was hoping for something like the planet automation - for example prioritizing weapons, armor/shields, energy-related stuff etc. As anti-shield weapon is also better then T3 railgun. Habitats built before this patch should update if you take down and rebuild an orbital. Coil/Ripper or Lazer corvettes are more useful than Plasma/Missile/PD/Flak corvettes for general use. autocannon corvettes with an afterburner. 1, but questions/comments still valid most likely for 3. Medium. Uhm, it's sort of I afraid of :/ so it's almost useless end-tech option.